

- #Trackmania 2 stadium blue lines edge of track how to
- #Trackmania 2 stadium blue lines edge of track install
- #Trackmania 2 stadium blue lines edge of track skin
- #Trackmania 2 stadium blue lines edge of track license
Hopefully, that should give you a completely working image to use on your unwrapped car. Also, add a Push modifier to your NewUVCar object with a value of 0.01 - this is just to avoid any weird rendering artifacts we would otherwise get. Now, under the heading of Projection Mapping, hit Pick. Also, make sure that in the Mapping Coordinates section, it's set to Use Existing Channel (usually 1). Likewise, the resolution can be whatever you want, as long as it's a power of two and square, but you should start with a lower resolution to test with, as that does render faster. and select CompleteMap, and set the File Name to whatever you want, as a. After that, go ahead and select your Newly UV'd car and hit 0 on your keyboard to get the Render to Texture dialog. Now, first make sure your renderer is set to Default Scanline Renderer in the Render Setup dialog. You can go ahead and Right Click > Convert to Editable Poly on your freshly unwrapped car now, to get rid of the UV Unwrap modifier.

If you leave it like this, your final texture will end up tinted blue, which is obviously something you don't want.)īefore we do anything else, we don't want the renderer to use the alpha maps on our materials, so go to the material panel (default hotkey M), edit your material's bitmap settings and set Alpha Source to None (Opaque). Next up, create a Skylight, drag it above your car, and set the light color to pure white (It starts out ever so slightly blue. You can generally size the interior smaller than the exterior, since there's no interior camera - so you'll barely ever see the interior.
#Trackmania 2 stadium blue lines edge of track license
Keep in mind that you want to give things that need detail a bigger scale - so if you have a license plate, for example, don't make it tiny on the UV, or you'll get a blurry license plate. This is how the original UV-unwrap looked, with 3 different sheets unwrapped on top of each other:Īnd this is after re-arranging and scaling the UV islands: A good trick is to select your islands by Material ID, so you can easily group up things that are originally on different sheets. Make sure to make it a Copy and not an Instance or Reference.Īdd an Unwrap UV modifier to your "NewUVCar" object and start re-scaling and dragging the UV-islands around so you can fit it all in a single square. It doesn't matter a lot, since we'll be changing that name later anyway. Name it something like NewUVCar or whatever. The first step is to Right Click and hit Clone on your car model. Rolling start!įor now, make sure your car is one single Editable Poly object.

Here's the car I'm going to be porting in this tutorial. Of course, you could manually move the texture and re-UV on top of that, but there is a much more precise and accurate way to do it, which is what I'm about to show you.
#Trackmania 2 stadium blue lines edge of track skin
This won't do, because Trackmania 2 lets you use at most 2 sheets - one for the skin (what you can paint on in the in-game paint editor), and one for the details. If you've imported your model from a different game, it's very likely that it came split up on several texture sheets. Now, this isn't strictly about importing your model, but it's a very useful skill to have, so I'm teaching it to you anyway. For a Steam install, at least for Trackmania 2: Canyon, it's generally C:\Program Files (x86)\Steam\steamapps\common\ManiaPlanet_TMCanyon.īy the way, you can click on most images in the tutorial to get a proper view of them. This is usually `C:\Program Files (x86)\ManiaPlanet on a non-Steam install.
#Trackmania 2 stadium blue lines edge of track install
To install NadeoImporter, put it in your ManiaPlanet install folder.
#Trackmania 2 stadium blue lines edge of track how to
This tutorial assumes that you already know how to use 3DS Max and have a car model that you've created or imported from another game already. This is a tutorial for how to import your very own 3D car model into Trackmania 2.

